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You also have a trunk to stores collectible, which you can use to personalise your Bunkroom. Within the Safe House every player has their own “Bunkroom” which contains a wardrobe for character customisation, a little like GTA Online, and a Medal Case, which holds awards you’ve earned after completing tasks in the campaign. The Safe House is a fun extra – with hidden featuresīefore players enter each mission, they access the Safe House, an area in which they can customise their character, set class loadouts, learn more about the upcoming objectives as well as show off achievements to friends. Treyarch seems to be aiming for a big culture change in CoD play – it’ll be interesting to see if the level design and co-operative tools are really sophisticated enough to bring this level of strategic planing into play. The problem is, that’s kind of how a lot of people play Call of Duty – this isn’t Ghost Recon, after all. This could prove especially useful on higher difficulties as you’ll know key areas to avoid altogether.Īgain, the idea is to get players thinking together, rather than simply making separate run-n-gun forays into each mission. It’s also possible to find out which enemies can see you, based on the colour layered over the area you’re in. If you want all your teammates to see the location of every enemy in the area, you can place one of your team on a high vantage point – they can then move safely through the area or at least figure out the best way to engage every situation. What we found from the demo is that it could well open a whole new level of tactics. The idea is, it’ll allow you to identify enemy types and dangerous locations on the map it will also show, via an augmented reality HUD, where your grenade will land at the current throwing angle. In other words, you can see what they see. Direct neural interfacing, part of a new Tactical Mode accessed via the d-pad, let’s you tap into the visual stream from any of your team mates. Photograph: Activisionīlack Ops 3 is set in 2065 and there have been a major advances in robotic and bionic technology since the Black Ops 2 timeline – as we saw in the “Ember” trailer. In theory, this will allow a more co-operative tactical approach, using snipers and medics to provide back up. Players will be able to share information on the battlefield, working out together where enemies are positioned. The latter means you’ll be able to undertake aerial raids whenever you want, not just when the scripted mission demands it. There are three different categories: Cybercore Chaos is all about destruction, with options such as Immolation, which uses enemy explosives like grenades and enables you to destroy robots Cybercore Martial is more about the player – Active Camo, for example allows you to become invisible for a short amount of time finally Cybercore Control is all about hacking, allowing you to, say, take control of an enemy robot or aircraft. It’s the first time co-op has featured in Call of Duty since World at War, and this time each player will be bringing in their own individual rank progression and class customisations as well as the game’s new features: tactical rigs (which provide physical boosts like longer jumps and sprinting times) and cybercores (which provide special skills).
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It turns out, co-operative play isn’t just an option – playing with up to three friends, or with others online, will be the core campaign experience.
#BLACK OPS 1 FIVE FULL#
During a reveal event in April, developer Treyarch announced that the campaign would be a four-player co-op mode with large, open environments – it even promised a more complex story in which multiple playthroughs may be required to get the full picture.īut how does this play out in practice? Recently, we got to play a demo of the Campaign mode – here’s what we discovered.